Tuesday 15 October 2024

Monsters of the Movies (Denis Gifford/Carousel, 1977)

 





Bit of  a headache again today, and feel I've been looking at screens too long....so here's a quick look at another recent pick-up to keep things quick and relatively easy!

I picked up this book that a charity shop had obviously put out as we're nearing Hallowe'en.... and it's one that I've been meaning to get for a while!  It normally goes for about £13/$17, but as it clearly has a slight mold problem, I got it for £2/$2.61!

It's written by Denis Gifford, who you might have heard of if you're into comics, as he was well known for having the biggest collection of British comics in the world!  But he also wrote and drew comics, and wrote many books on the history of comics and cartoons. 

He was also a historian of film, television and radio, having written various books on the subjects....and along with his good friend, comedian and TV presenter, Bob Monkhouse, amassed a huge collection of various forms of media....and among his faourite movies were of course horror and B-movies!

And so we get this great little A-Z of Movie Monsters, which I've wanted because it mentions a few that are rarely covered in such collections....here are a few pages to show you what I mean!









I'm definitely going to use it a a reference to help me catch up on some horror films I haven't seen yet! It's worth picking up, especially if you can find a copy a little cheaper like I did.  I just hope any mold spores from it's slightly discoloured pages don't cause any odd moldy mutations upon my person!



(Oh, and if you haven't already, please do click on the links in the names of Denis and Bob Monkhouse that'll take you to their wiki pages...they are both very interesting characters worth reading about, especially if you know nothing about them!)



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Be sure to go checkout what everybody else has been up to over at the Countdown hub by clicking the badge below....or you could head straight over to Spooky Moon who's crafting some creepy but cool creations!





Monday 14 October 2024

The Eyes in His Hand!

 


I found a marble-ous tale for today's visit to the Digital Comic Museum......wait till you focus your peepers on this one! 


This strip appeared in Fawcett's Worlds of Fear Issue 10, dated June 1953. Thanks to sundancetrance for uploading it to the museum!

As always, click the pics to go big!














Well, that was a little eye-ronic!  I bet old Ebber didn't see that coming!  Sorry....Maybe I should stop before my jokes get any cornea!  

One question before I go though.....where the heck do I find a marble competition that pays me what Corker won!?  That $2500 back in 1953 would be worth $29,475.28 in today's money!! That prize is enough to make anybody lose their marbles!

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Hope you enjoyed today's tale! Be sure to go check out the other Cryptkeeper's posts by clicking the badge below to be whisked off to the Countdown hub, or head straight on over to Maple Grove Cemetery to check out how the Cemetery is looking so far this year!







Sunday 13 October 2024

Bizarre Beasties Are Back In The Bear Yo-Yos!

 



So a couple of years ago, I posted about a certain fruit product that has collectible trading cards free with them, and how they had asked kids to send in drawings of bizarre beasties that their artists would then re-draw, trying to maintain the same design.....

Well, Bear Snacks are doing it again and have another set of nine cards designed by kids! Before we get to those though, I thought  I'd show some of their regular cards so you get an idea of what those are like too!




As you can see, their latest set includes everything from dinosaurs to mytical beasts, which is a bit different from the last set that were all natural creatures apart from the kid's drawings....




On the back of each card, they have a little activity for kids to do or questions or facts relating to the creature on the front of the card. Which is pretty cool...especially when it comes with a tasty all-natural fruity treat too!




Some nice lesser-seen mythical beasts in that last batch, and this next lot all reside in the forest!



So that is what the normal cards are like, but the main point of the post was to show the latest kiddie creations, so lets get on with that...first, we'll take a look at the re-imaginings.....



..and then here are the original designs, which yet again, I like a bit better!




And here's some more......





I like the weird donut-thing, Custy, but I reckon my favourite is SlimeODuck!





Which ones are your faves from this set's creepy creatures? Let me know in the comments below....


I don't have the full set yet unfortunately...still missing No.6!  But a quick search shows that the one I'm missing is this one....



So I'll need to keep munching away at the fruit yo-yos until I get this in my pack!  Anyway, I hope you enjoyed checking these out....be sure to go and see what everyone else has been posting by clicking the badge below to go to the Countdown To Halloween hub, or you could go straight over to The Manhole Cover where Cheeks Dabelly seems to be being haunted by Vincent Price, which makes a change from old Vinny lurking around here!

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Saturday 12 October 2024

Spook Sightings of Yester Year - No.26 - The Caledonian Mills Fire Spook (Part 5)


All that remains of the MacDonald farm.


 Okay....let's try this again.  If you've been following the blog you'll know that I already spent three hours typing all of this post out the other day, only for me to accidentally press a wrong button combination as I was trying to post the last photo, accidentally deleting the whole post...and Blogger decided to pick that very second to auto save, meaning I couldn't go back to a back-up draft.  Needless to say, I was somewhat annoyed....

Hopefully this time it won't delete every thing, but I'm going to try and take precautions at the end of every other paragraph just in case!  But you've waited long enough...let's get on with the case!  If you remember last time, the Doc had just decided that the ghost was none other than Mary Ellen, who either wittingly or unwittingly was starting the fires.....but now perhaps the most paranormal of peculiarites in the whole case was about to occur.....


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From the pages of the Evening Mail, dated March 16, 1922


The Sounds and Tactual Sensations of Messrs. Whidden and Carroll


   Of course, I was not able to test these as I did the fires, since they leave no trace.  But from similarity to other known instances, only a small share of which I have already referred to from the occurrence in them of the same indicia, which I am in the habit of likening to the spectrum lines by which the presence of a particular element in combustion is identified.  I strongly incline to think that we have here super-physical, or if you please, occult phenomena.

   1 - Two men heard sounds of a peculiar and novel character, hardly describable as of dull thumps and footsteps.  It was therefore, a collective experience.

   2 - Mr. Whidden emphatically says that these sounds could not have been made by the animals in the barn, rats or the wind, with all of which species he is quite familiar.  I have not been able to talk with Mr. Carroll.

   3 - There was also felt by Mr. Whidden a novel sensation as of a slap, upon his arm, and every physical cause seems to be effectually excluded by his statement of the circumstances.

   4 - Mr. Carroll also felt a similar but lighter sensation in a somewhat different place.  There was, therefore, sharing of this kind of experience also.

   5 - There was no reason for expecting such experiences, for none had been told them, and so far as I can learn, none had been had by the family.

   6 - If they were pure hallucinations. brought about by general apprehension, they should have occurred the first night, and not on the second when any apprehensions that we may imagine should have been quieted by the previous absence of anything out of common.

   7 - There is no data for supposing that the mere sensations of cold produced the experiences.  If a man is actually freezing he may have hallucinations, but not of this character, especially being cold - not freezing by any means - would not account for both having two species of nearly identical strange impressions.

   8 - Neither was asleep, and they had not long lain down.

   9 - As I have said, the house is remarkably firm, and the utmost effect of the strongest wind that blew during our subsequent five days and six nights was to produce slight creaking.  Yet, we had no winds, Mr. Whidden testifies, much stronger than at the hour of the strange sounds, wind from the north, and wind from the south, and not a solitary instance of such a sound was heard as both Whidden and Carroll heard.  On the night which I spent there alone I went into the attic specially to observe whether a particular loose board which someone suspected moved at all, and it did not.

   10 - Such sounds have been heard in other well-authenticated instances, and normal causes could not be found, though skilled observations continued for weeks.

   11 - Tactual sensaions have been observed in other cases.  In my own "haunted house" in New Jersey, a member of my family was frightened one night by repeated sensations as of the bedclothes being pulled while she was awake.  Afterwards, by accident, a lady who had no knowledge of this told me of an exactly similar experience when she had rented rooms in the same otherwise empty house a year before, and which made her flee the house.  These appear to be facts ; explain them as you may ; only you must not form a theory that does not account for all the facts.


___________________________________________________________________________


Alex, 70, Jenny, 69, Mary Ellen, 15


   Why did these experiences begin when Mr. Whidden occupied the House?  Because he happens to be that type of psychic in whose proximity those types of phenomena can take place.  That I say only tentatively, but it appears certain that there is a relation between certain species of phenomena and certain persons.

   Why did Mr. Carroll have the same experience?  According to this theory, because he was with Mr, Whidden.  There were periods when my daughter's bed shook, as I have said.  I could put my hand on the frame and feel it shake, when I could detect no movement on her part.  Moreover, I could exchange rooms and for one or two nights experience the shaking myself, but never if she was not in the house.

   Why did not similar experiences recur during our period of six nights?  Because such phenomena are sporadic and we know little of their laws.  Perhaps the presence of certain other persons, for instance, myself, disturbed or neutralized the forces, whatever they are.

   There is one more point to come, that designated B 2.


The Automatic Writing by Mr. Whidden, March 10.

   Some one recently said that the state of the person who writes without his conscious guidance that it is undesirable, is akin to the state of the sleep-walker.  Well, this is true and it isn't, according to the circumstances and degrees.  On one side, it is akin to sleep-walking, and on he other side it is akin to the power by which some persons deliver their most lofty oratory, or compose their most beautiful music or poetry - the work that is called "inspired."  It may only be different ways of handling and cultivating peculiar capacity which makes one man eccentric and another a genius.  Thus a "psychic" - that is a person who is capable of automatic writing or other kinds of power.  Such as is known as telepathic, clairvoyant, etc., may be induced thereby to become a crank or he may be stimulated to higher efficiency.  If my friend, Mr. Whidden is "psychical",  I am sure that with his character and good sense,  he will not be harmed,  but will rather be helped by the fact.  Goethe,  the greatest literary light of Germany,  was a psychic to a degree,  who was not ashamed to tell of his experiences.  So were Dickens,  the natualist John Muir,  Harriet Beecher Stowe,  and many another distinguished person.  If  I could by being "psychic",  write such literature as Mrs. Curran has automatically written in her "Patience Worth" etc.,  I would jump at the chance.  That marvellous saint Jeanne D'Arc did her historic work because she was a psychic.  Many of the canonized saints appear to have possessed psychical experiences which led them to holy ways.  Martin Luther,  who heard inexplicable sounds and saw an apparition which he interpreted but did not prove to be a devil,  was,  therefore, a psychic to that degree, but did not lose his practical efficiency.

___________________________________________________________________________


   Automatic writing is carried on as an act by the subconscious part of the human mind.  The question is whether anything ever is injected into that writing which transcends the subconscious mind.  This question has been answered by experienced scientific students of the phenomena practically unanimously in the affirmative.  Then another question rises, whether that factor which could not have originated from subconscious knowledge or chance coincidence is from discarnate spirits...

   All scientific experienced students agree that some automatic writings give no clue from their contents whether they are totally from the subconscious or not.

   Practically all such agree that there exist automatic writings containing a factor which could not have originated solely in the subconscious mind, but which require either the spiritistic hypothesis for its explanation, or the telepathic  (Transmission of thoughts between living persons or by other than the known channels)  hypothesis strained to its utmost capacity.

   The automatic writing produced by Mr. Whidden so unexpectedly to him and so dramatically, belongs to the second class, that is, I should be unable to from its contents say whether or not it all came from his subconscious mind.  Although one correct statement not within his knowledge was made, that is not enough for a judgement.  Usually it requires a period of development before evidential matter begins to appear, though in one case a noted writer who did her first automatic writing with me, produced highly evidential matter in the second and third experiments and none in those which I had with her after that. 

   ___________________________________________________________________________


   But there is one fact which is hard to explain on the theory of solely subconscious origination.  I picked Mr. Whidden out as the one with whom first to try the experiment, because he seemed to be the most likely one, a fact not at all to his discredit.  My object was merely psycological curiosity and to pass the time away.  He had no appearance of expectation, and says he had not any, and the first experiment was without result, the second succeeding to a rather volcanic degree.  Naturally, after this he fully expected that the next trial would be as successful, and, being curious about the new experience, hoped it would be.  But there was absolute failure in the next and three following trials.  Not a word was written.

   This is a hard riddle on the solely subconscious theory.  Psychologists expect that strong expectation and desire on the part of an automatist will manifest itself.  Had the four last experiments increased in extent they would certainky have pointed to the increased expectation and desire.  It is hard to see how the opposite result could equally serve the same theory.  We know that the subconscious is capable of contradicting the opinions of the conscious mind in cases where there has been previous mental debate settled in reason and will on one side of the question, and locking up and suppressing the other side tinged with desires, in the subconscious.  But there had been no old debate upon this sort of thing by Mr. Whidden.  It was a new experience and almost a new topic to his mind.

   If - I only say if - the girl was temporarily obsessed to perform acts not properly her own, then the "communication" through Mr. Widden to the effect that the "communicator" "caused the fires" would be consistent enough. 


___________________________________________________________________________


   Dr. Hyslop was convinced that there were cases of obsession.  I once witnessed a scene which was very suggestive that it might be in operation.   A professional man, whose work is widely know, came to me to see if he was "bughouse," as he expressed it, and in a shamed manner laid before me two pieces of script which I at once knew had the marks of automatism.  "My hand did this of itself," he said,  "I want to know if I am getting crazy."  It appeared that the purported communicator, a relative, had lately died.  I had an experiment with the gentleman, he went into spontaneous trance, and the same "communicator" wrote.  Presently she named a man whom she said was trying to influence him wrongly, and expressed much concern.  I asked where he lived, and it was stated, "He is on our side."  Suddenly the writing changed, the movements became vicious, the pencil was flung away, the features writhed, the eyes opened, and for some moments the man glared at me in stony horror, then passed into full consciousness.  It appeared that he had seen a vision of that dead man and for a little after waking had thought I was he.  The only reason I mention this case is because the man was singularly ignorant of such matters, had never heard of obsession, yet the identical claim was made in his writing and subjective experience that we have had in other quarters.

___________________________________________________________________________


   In a few words, I restate my findings.

   The fires were set by human hands, but almost certainly without guilt, probably in an altered state of consciousness and possibly influenced by a discarnate agency.  The sounds and tactual sensations experienced by Messrs. Whidden and Carroll were probably super-normal experiences due to causes which psychical research has not yet determined.  The automatic writing of Mr. Whidden was an absolutely valid psychological fact which possibly, though not yet proveably, transcends the purely psychological, and if so, would be in harmony with the suggestion that the girl was temporarily obsessed.  I have, as yet, no convictions on the last point one way or the other, but I am glad to add this case to the data under consideration.

___________________________________________________________________________



   One final word : Many statements and acts have been attributed to me in certain papers and thence have become widely disseminated which have no foundation.  There have even appeared purported interviews with me which never took place.

   One claim was that I regarded the wireless wave theory of the fires.  I did not for a moment, though I entertain great respect for the proponents.  And after I had examined the house, I knew that the waves could not be responsible unless they were endowed with intelligence to know when people were in the house, with a dislike for wall area more than six feet and six inches high, with shyness about breaking out into flames directly before witnesses, and with capacity to carry sofa cushions downstairs and to tuck rags into pasteboard boxes and to set them on the floor.

   I much prefer that my movements and opinions should be sought by those they chance to interest in statements written and signed by me. 



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So wow....automatic writing, eh!?  What do we make of that?  And do you believe that Mary Ellen is the one responsible for the fires?  How did Mr. Whidden feel about writing appearing outwith his control?  Well, on that last point we do have an idea....

(Click to go big)


Yes, poor Mr. Whidden was deeply changed by his experience and was so distraught by the personal details divulged by the spirits that he withheld a lot of the experience from the papers and only passed the writings on to the Psychical Society.  He did later write a pamphlet for his friends and family members so they would better undertand what he went through though, which you can read in full by clicking here.....

Here though, is an extract from when the automatic writing was starting to happen....

"Suddenly I felt a prickly sensation in the end of some of the fingers of my right hand, which increased. The hand then became numb. Before I realized what was happening, the pencil began to move slowly, without any effort or intention on my part. This lasted less than a minute, probably, when it commenced to form circles. The motion became more rapid, and my hand simply worked like a toy top over the paper. The movement became so fast and the pressure so hard that three sheets of paper were torn. Six sheets of paper had been covered in this manner, when the slanting lines on the seventh sheet. It next formed various movements over the paper and stopped for a fraction of a minute. Then it began to write in large, peculiarly shaped letters. This whole experience lasted over two hours A message seemed to be transmitted to me in this weird manner. I had no idea what was going to happen next; in fact, most of the time I did not know what letter was coming next. At other times, I conjectured after the first letter was written what the word was going to be. But most of the time I had absolutely no idea what was coming next. I had no control-over my hand, which was numb; I had a feeling of numbness about my heart as well; and although I could appreciate what was transpiring, my mind seemed to be control- led by some unseen power. Every movement appeared to be dictated or automatic. The writing was not of my own violation.


I felt sometimes as if drawn down over the table, with my eyes only four or five inches from the paper. This was almost invariably when something of outstanding importance or significance was to be written. Dr. Prince was an eye-witness, and there were times when he was sharpening pencils or getting more paper that my elbow shot out, my hand tugged him, and after attracting his attention, the hand proceeded again with the “message.” At times the movement was slow and decidely painstaking; at others it was incredibly rapid, inpetuous and eager. At times it tried to write words of the greatest significance, but went through odd contortions instead, and in some cases the questions were not answered. In others, the sentences were never completed. The unseen power seemed to increase its influence all the time, and less than thirty words of the message were written when my speech was even controlled by it. When statements of the greatest significance or importance were being written, it repeated every letter and sometimes the writing stopped for a few seconds, while Dr. Prince through my mouth, was requested to ask the “communicator” certain questions. Sometimes it looked as if the unseen power was so eager that it even wrote the questions down itself and answered them."


And as to anyone not believing the experiences that he had, he said...

"Those who wish to scoff and ridicule this simple story are at liberty to do so. It is not many weeks ago that my own credulity would not have been equal to it, but as I have already intimated, these events have revolutionized my mnd. The communication was, I am convinced, from at last one spirit. Its name was given; significant evidential statements were made. I will, as a result, believe to the hour of my death at least, that the fires in Alexander Macdonald’s house and the mysterious unfastening of his cattle were caused by spirits."

Please do go and read the whole pamplet though, as it does give you a great perspective from Mr. Whidden's side of the ghost slaps and writings, and does convince you that he at least, believed there was something other than a bored young girl to blame for the happenings at Caledonian Mills.

And what of Mary Ellen?  What happened to her? Well, reports vary...some say The MacDonalds and her moved back in and the ghostly happenings started again, but the public and the papers were far less interested and Dr. Prince was also unable to be bothered with them.  Some say they then moved away and faded into obscurity, but there are later photos of Mary Ellen and rumours that as she was to blame for the fires, she was incarcerated in an asylum for a while. 


Mary Ellen


This seems very unfair.  The words of one paranormal investigator accusing her of being a pyro and she's shunted off to the asylum and locked up?  Well, there are also other reports, which I was unable to confirm, that she was later arrested for starting another fire at her place of work.

Whatever the case, she apparently ended her years relatively happy and unhindered by the events of Caledonian Mills.  I guess everyone else would have their own beliefs of what had happened, and now you will too...but for one Mr. Whidden at least, things would never be the same, as he had definitely had a paranormal awakening!


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I kind of wish that I was able to write all of that with the aid of Automatic Writing!  But there we have it, the end of the Caledonian Mills saga...now we can finally look at some other spook sightings, and unlike Mr. Whidden, I feel that maybe it's time to share something of a more personal nature....but more on that at a later date!

Be sure to go see what everyone else is up to for the Countdown by clicking the badge below, or just head straight over to Action Figure Barbecue where there's a really cool Invisible Man figure for you to check out!

Laters, Stuffers!





Friday 11 October 2024

Cinema of Stuff Presents ....The Curse of Dracular / Butterflies !




 I thought today I'd show a double bill of a couple of animated shorts that popped up on my Youtube! 


First up is The Curse of Dracular....






From Director, Jack Paterson....

"Director Statement

The Curse of Dracular is a claymation film I produced for my final year of University, based on a story my Dad wrote when he was a child (around nine years old). He discovered it a few years ago after finding that his mum had kept a collection of his old schoolwork. Upon reading it, it becomes clear that the story was heavily inspired by the classic Hammer Horror films he would catch late at night as a child. We both found his story hilarious, and I thought it would be the perfect basis for a short film.

I should note that one detail I found particularly funny was the fact he had misspelled the name Dracula as "Dracular", hence the title.

Although the film is comical, it comes from a very personal place as my Dad has been a continuous inspiration to me for as long as I can remember, and I credit a lot of my love of film and animation to him. Thus, this film is in large part a tribute to him. Claymation is also our favourite form of animation, and some of my oldest memories were us sculpting various characters and creatures out of Play-Doh and Plasticine.

This claymation film is the culmination of months of work, and was filmed primarily in my dining room. Being a one-man crew, the production of this film has been quite the journey, so I'm very excited to finally share it with the world.

So sit back, and enter the deadly domain of the dastardly Count Dracular!"


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Next up, we have Butterflies..







From Youtube....


"The short stop-motion animation Butterflies, directed by Isabel Peppard, weaves a haunting tale of a young artist named Claire (voiced by Rachel Griffiths), who struggles to sustain herself by selling her art on the street. Her fortunes seem to change when a businessman, Dalton Hearst (voiced by Nicholas Hope), recognizes her talent and offers her a paid position. However, what initially appears to be a golden opportunity soon threatens to suffocate her creativity.

Peppard masterfully blends Claire’s vivid childhood memories with her present-day struggles, crafting a gothic fairytale within a world that is both dark and intricately detailed. 

Butterflies stands out with its distinctive, tactile aesthetic, achieved through highly sculptural sets constructed from a variety of materials such as wood, latex, fiberglass, resin, and plaster. 

The film’s puppets, made from hyper-realistic silicone, feature meticulously airbrushed skin tones, lifelike eyeballs, and individually implanted hairs, creating an unsettlingly real yet surreal experience. The visual style draws inspiration from visceral horror, Victorian industrial architecture, and oriental art and design, resulting in a richly atmospheric and immersive world.

The film's core team included Isabel Peppard, Warwick Burton, and Beau White. Isabel and Warwick co-wrote the story, with Warwick producing the film. Isabel, in addition to her directorial and cinematographic roles, oversaw set construction, puppet creation, and animation. Beau White collaborated closely with Isabel during pre-production, focusing on the intricate building of sets and characters. Jon Billington, the director of photography, played a crucial role in shaping the lighting to reflect the film's different worlds, while Nick Hilligoss, the key animator, made significant contributions during post-production, helping to bring the film's chilling narrative to life. Music was composed by Elliott Wheeler, the multi award winning Australian film composer. The sound designer was Michael McMenomy."


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Hope you enjoyed those....I needed a nice easy post today after two days of writing! 

Be sure to go check out what everyone else is doing over at the Countdown Hub!



Thursday 10 October 2024

Gruesome Games : The Respawning! - Part One

 



Ok, so it's been a few years since I tried to cover loads and loads of horror games in one Halloween season...I always intend to, but for various reasons it never seems to work out the way I intend.  But this year, I thought I'd give covering a big splurge of games a go again...we'll see how this pans out!

Just to be on the safe side I'm not going to bother numbering them, and I'm also going to try and rein myself in whilst talking about them to try and get through a lot, and just let you know that these things exist without spending too much time going into too much detail, but we know that hasn't really worked in the past, so we'll see how that goes too! Hehe....

Anyway, let's not waste any more time and get right into the first title, which is......






2Dark - (Xbox One, PS4, PC) : 

Starting up 2Dark is an unsettling experience.  As a top down, almost SNES like, retro-looking styled game you wouldn't expect the very first thing to see to be the brutal murder of your wife and kidnapping of your children.  But as the protagonist and his family experience a camping trip gone wrong, this is exactly what unfolds in front of you.  

And no, it doesn't mean that you immediately go on a mission to rescue your kids, as the next scene sets things up seven years later, where our hero has become a jaded, recovering alcoholic of a PI, who has also become somewhat of a vigilante....tracking cases where children go missing in the hope of finding a clue to the wherabouts of his long lost kids.  

In doing so, he has discovered a child trafficking ring, and so heads to various locations to track down these sick child-traffickers, rescue the kids and shut the whole thing down, one way or another.






So yes, it's all rather grim....even more so than is usual in horror games, and the fact that the game's style is sort-of nineties in design makes it seem all the more wrong and gloomy.  And everything is dark...really dark! Including the levels!

Each level works as a themed haunted house type thing, with, for example, the first being a closed down circus/theme park, and our hero, Mr. Smith, enters these buildings armed with a torch, a gun and some candy to lure kids to safety with and/or to fling at switches from a distance.  

Of course the torch requires batteries, and the gun requires bullets, so you'll need to pick extra packs of these up along the way.  But even armed with a torch, the overly dark levels can be a very dangerous place.






The floors are always filled with massive holes, that aren't easy to see, and more often than not you'll instantly die when you come across them for the first time.  Hopefully Mr. Smith will have smoked a cigarette not long before you encounter the holes, as this is how you save your progress.  Too many smokes though, and you'll have a coughing fit, which will alert the baddies! 





Ah yes...the enemies! The game would like you to pass by most of these guys stealthily, but the mechanics of 2Dark make that very difficult, so usually you'll just try to lure them to a good area where you can blast their brains out, and get them out of the way.  

As mentioned, any sound will have them hunting you down, and when you eventually find some kids, they can of course be very noisy, which makes it even harder to sneak past.  Thankfully the bad guys can also fall foul of the many traps and animals that also fill the levels, which can make things a little easier.

When you do find the kids, you'll have to lead them to safety, keeping them quiet or in one place until you clear a path.  Any enemy encounters will result in their deaths more often than not, and as mentioned, although the game wants you to be stealthy for the best scores, you'll get a lot further if you just clear out all the bad guys first.  There are bosses to fight too of course, and these can be even more tricky to dispatch...






Overall though, the game relies heavily on trial and error. It took a few goes for me to get properly involved in it, and also to make any sort of progress.  It did start to grow on me after a while, but with the very grim subject matter and the difficulty, this game won't be for everyone.  

It was created by the guy who created Alone in the Dark and Little Big AdventureFrédérick Raynal, and I can see what he was trying to do, but by capturing the old school feel, he's also captured the old school difficulty and I fear that will put many people off.  But it does have a certain gloomy, depressing charm, if that makes sense.  I guess it's worth checking out, so long as you know what to expect going in to it....


* ~ *











Avenging Spirit - (Arcade, Gameboy, Modern Consoles and PC) :




After 2Dark, I feel we need something a little lighter, so this cute little possess-em-up platformer should do the trick!






So the premise behind this game is that while out walking with your girlfriend one night, you are both attacked. Whilst your girlfriend is kidnapped by these odd gangster types, a far worse fate has befallen you, and you have kicked the bucket completely.  

 As luck would have it though, your belle's dad is a scientist who has been dabbling with the paranormal and summoning your spirit into a jar, he informs you that he thinks he knows where your girlfriend might be being held and teaches you how to possess enemies so you can use their own powers against them as you go on a hunt-and-rescue mission to save your lady!





It isn't going to be as easy as you would first think though, due to the fact that you require spirit energy to maintain these possessions, and any hits that you take from projectiles or any bashes you receive  from enemies, will decrease your energy until your spirit pops back out of whatever body you are currently possessing and you'll have to find another body before your 'un-life' force runs dry!





Taking control of the different enemy types is what really makes this game stand out from the platforming crowd, as each new baddie comes with it's own unique set of skills, and playing around with them until you find what suits can be great fun, as you traverse some tricky platforms and the usual jumping sections you find in such stuff.





I'm most familiar with the arcade version of the game, but it did also come out on Gameboy, and playing both again for this article, I have to say that the Gameboy version was a lot more speedy.  I was emulating both games though, and the arcade version seemed to be a bit slower and clunkier than I remember, so it might be an emulation issue, but nevertheless, both versions are worth a look as they each have their plus points!  And I think the game was ported to all the modern consoles a year or two ago as well, so it should be really easy to find somewhere to play it. It's definitely a cute little curio to play for the spooky season!


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Alien Breed - Special Edition '92 (Commodore Amiga) :


If you owned an Amiga in the early nineties, chances are you had some version of Alien Breed.  I remember everybody talking about it at school, and as I only had a ZX Spectrum at the time, I was a bit jealous of all my Amiga owning friends, as this alien-blasting Gauntlet clone sounded amazing!

Skip forward to the late '90s and I was eventually making enough money that I was able to go to car boot sales and find my very own Amiga, for a lot less cash...and one that came bndled with a copy of  Alien Breed - Special Edition '92!  Finally I'd be able to sample it's brilliant-ness!





And it is indeed quite brilliant.  Maybe not quite as good as Gauntlet, which it clearly takes a lot of inspiration from, but it still holds up fairly well and is certainly fun enough to be a worthy Amiga classic!  Of course, another heavy inspiration is the Alien franchise, which should be obvious as soon as you see the box!

And like those films, the game sees you scurrying around metal corridors, trying to keep enough ammo as you battle the hordes of enemies that are taking over your base/spaceship/whatever...






Health packs, ammo, money...all of these things are required and can be found lying around the place, but a lot of the time they're behind locked doors, so you'll be needing to find keys too, so you can get to all that much needed loot!

Wave after wave of alien scum will do their best to stop you from completing the various goals of your mission, and there's a lot to get through, with this Special Edition coming with an extra 12 missions, including some where you're in the dark and can only see the blueness of the alien beasties eyes (apparently at least, I haven't got far enough to see that yet!)....






If I have any gripes about the game, it's that it can be a bit fiddly to control.  You'll frequently get stuck on some of the scenery, and you'll be wishing that your little marine had eight-way directional shooting, which unfortunately he doesn't.....and this makes the game a lot harder than it feels it should be.  You do get more used to it the more you play, but it definitely takes away from the shine of the rest of the package...





But the game is still atmospheric and groovy enough that you'll forgive it's faults, especially when you hear the Star-Trek-esque door noises, the classic si-fi trope of a female computer voice and the funky title music!  Alien Breed then, is definitely one to play.....just remember that in space, no one can hear the narrator say "Green Marine is about to die!"


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King of the Monsters (Arcade, Neo Geo, SNES, Megadrive/Genesis) :



There's always room for some Kaiju-battling, and this fighting game from SNK gives you plenty of apartment-block sized baddies to bash!  Originally released in the arcades in 1991, there's not really a whole lot to say about the gameplay of this title...it's exactly what you would expect!  You fight either the computer or another player after choosing your character from the selection available, and battle it out until the other one's energy has dropped enough for you to finish them off!



I guess the way you have to pin them for three seconds, wrestling style, is a bit different from the usual Streetfighter-style of ending a match...and being able to pick up planes, cars, etc. that are passing by and fling them at your enemies is a little different, at least from most other beat-em-ups, but it's all pretty much par for the course with regards to other Kaiju battlers!

The arcade version is definitely the one with the most stuff to look at and interact with, and has an excitable guy who pipes up every now and again at the start of a match to shout about the giant beasties, but I found the Megadrive/Genesis game to be a bit speedier and slightly more fun as a brawler.



The Super NES version is probably the worst of the bunch, as it seems slower and clunkier. It's still okay, but you'd definitely be better off with one of the other versions if you're able to choose.  




The Final verdict then,  is that King of the Monsters is fine. But it's just fine. It's nothing special, but there's just enough fun involved for it to be worth a go if you fancy some beat-em-up action.  Oh, and yes, when I was recording the video, I had no idea what the hell I was supposed to press to pin my opponent, but worked it out eventually! Hehe....


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Escape From Monster Manor (Panasonic 3DO) :




When I got my Xbox Series S a couple of Christmasses ago, I had no idea that it would open the floodgates to thousands of games that I had been waiting to play for ages...but a few months after buying it I happened upon a video that told me about the Xbox's Dev Mode, and the emulation possiblities that it offered.  One purchase of a portable HDD and much transferring of game files later, and I was finally able to emulate lots of machines that were beforehand unavailable to me....including the Panasonic 3DO!




I had experienced the wonders of the 3DO many years before when visiting a friend of a friend, and for years I wanted to play Need for Speed, Road Rash and whathever the hell that Golf game was that I had played on it....but then I discovered a few horror title gems that had also been hidden away on it.  Including this one!



Escape from Monster Manor is a first-person shooter / adventure, that sees you enter the aforementioned mansion trying to find pieces of an ancient talisman that the owner of the manor had brought back to its halls in order to try and harness the great power within.  

Unfortunately, he kicked the bucket and his descendants scarpered after discovering that lots of evil nasties had filled the manor, looking to find the pieces of the talisman and use it for their own nefarious deeds!

And so now it's up to us to try and piece the talisman back together before the bad guys can get to it.  Armed with some sort of weird electro-doohicky zapper gun, we enter the manor and try to navigate its many corridors and corners, making sure to stay topped up with ammo, health, keys and some random coins and gems that can add to your points or give you extra lives.




Playing the game nowadays, it definitely lacks a bit of sparkle. The manor itself is a bit sparse, with no roof or floor textures and only random pieces of furniture sprinkled around every now and then to give a very poor impression of it being a house. The ghosts and ghouls all have a decidely 2D sprite feel to them, but somehow this does add to their spookyness!  But the game has definitely taken inspiration from Wolfenstein 3D, which I guess is no bad thing.




Despite it looking a bit bare, the sound of the game really helps with the atmosphere.  Unearthly voices, groans and screams fill the air, and spooky tunes play throughout.  Random ghosts will pop up in front of your face every now and then too, which also adds to the feel of things.  

And so in the end, traipsing through the manor is actually a lot of fun, and that early nineties experience you can only get from early CD titles seems to work in it's favour for adding that extra spark of spooky goodness.  Go play it and discover it for yourselves!


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Well, thankfully Blogger didn't bork on me tonight and wipe all my stuff.  As you can see I took a break from redoing the Spook Sighting stuff, but I'll get back to that either tomorrow or Saturday.  I hope you enjoy this first batch of Gruesome Games though, and hopefully I'll get a lot more in before the end of the month.  In the meantime, you all know what to do...give that badge below a click to see what everyone else had been up to for the Countdown, or you can head straight over and visit Dex at AEIOU....and Sometimes Why, where he has some awesome monster cards for you to have a nosey at!